Pause.com — A Few Questions with Mike O'Brien
ArenaNet studio head Mike O'Brien chats with pause.com about the interactive event system in Guild Wars 2 and how player actions can affect the environment.
IGN.com — Guild Wars 2 Video Interview
Game designer Jeff Grubb and Art Director Daniel Dociu discuss Guild Wars 2 with IGN.com in this video interview. Daniel talks about the fully explorable underwater environments in the game while Jeff provides some background information about the changes to Tyria as well as the all-powerful dragons.
Eurogamer — Guild Wars 2 Preview
Lead designer Eric Flannum and key members of the creative team describe the persistent, fully-populated game world of Guild Wars 2, the new World PvP system, and lessons learned from the original Guild Wars.
Mike O'Brien, Eric Flannum, and game designer Ree Soesbee answer questions about the development of Guild Wars 2, the storytelling possibilities of a persistent game world, and the five playable races in the game.
Der er de sidste par dage løbende kommet lidt nyt omring GW2. Læs nedenstående links og bliv up-to-date.
